[Bug 80584] XCOM: Eenemy Unknown incorrect hair rendering

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Comment # 4 on bug 80584 from
Created attachment 103534 [details]
Another variant of incorrectly rendered hair

I'm seeing the same with radeonsi on a Hawaii. As you can see from the attached
image, it looks a bit different from what the initial reporter saw.

The stack I'm using is:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Linux: Git:~agdf5/linux:drm-next-3.17-wip (calls itself 3.16-rc4?)
libdrm: Git:master/libdrm-2.4.55 + patch from
http://lists.freedesktop.org/archives/dri-devel/2014-July/064743.html
LLVM: 3.5 RC1
libclc: Git:master/0ec7437d9c
Mesa: Git:master/74e100affc + some patches from Marek to fix Hawaii ("radeonsi:
fix CMASK and HTILE calculations for Hawaii"; "gallium/util: add a helper for
calculating primitive count from vertex count"; "radeonsi: fix a hang with
instancing on Hawaii"; "radeonsi: fix a hang with streamout on Hawaii";
"winsys/radeon: fix vram_size overflow with Hawaii"; "radeonsi: fix occlusion
queries on Hawaii"; "r600g, radeonsi: switch all occurences of array_size to
util_max_layer") and can be found on mesa-dev.
DDX: 1:7.4.0-2 + Patch from
http://people.freedesktop.org/~agd5f/0001-radeon-enable-hawaii-accel-conditionally.patch
X: 2:1.16.0-1 (1.16.0)


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