Comment # 6
on bug 79035
from smoki
(In reply to comment #5) > This seems fixed with current LLVM SVN/Git and Mesa Git, probably by Marek's > texturing fixes. Yeah confirm as fixed in current llvm-svn212976 / mesa-git e945a19b35025c962131b2c4b7393461445f08f2. But have one note for someone who read this and maybe wants to improve hyperz case... With hyperz enabled it still render similar to this, shadows are more black like before has been in nohyperz case. So as i see, with hyperz enabled this only fixes shadow position, but seems like bias level stay the same :).
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