[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)

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Comment # 15 on bug 66067 from
 With current driver stack, kernel 3.16-rc3, mesa-10.3-devel (up to commit    
370184e813b25b463ad3dc9ca814231c98b95864) and llvm 3.5 snapshot (svn svn212056)
on radeonsi (Radeon 8400), etc... much of this darkness in Trine 2 disappear...
i mean render much nearly correct :), only some little parts remain being black
:).


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