Comment # 30
on bug 80419
from Laurent carlier
(In reply to comment #28) > (In reply to comment #27) > > > > In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory > > * do a backup of xcom.sh file then edit the file > > * line 79, change the line: eval "$GAMESCRIPT" $@ > > into: apitrace trace "$GAMESCRIPT" $@ > > * then save and launch the game, now the trace is properly generated > > Continues to segfault immediately on starting, just after the intial XCOM > splash screen, though there's now output from apitrace in terminal and a > trace. Is this just something wrong with my system? I've checked the game > cache several times already to make sure there's no corrupted files so > there's nothing wrong there. Have you tried with apitrace built from git ?
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