Comment # 4
on bug 80673
from Hadrien
(In reply to comment #2) > Hi, your Mesa seems to be rather old. Did you try to update it to the newer > version 10.2.x or even to git-master? It could be the case that your crash > was already resolved. For ubuntu you could use oibaf-ppa. Hi, I installed from oibaf-ppa and got version 10.3.0-devel (git-15b5e66 trusty-oibaf-ppa) but unfortunately I could not start any game with it, I only got several error messages, so I rollbacked to 10.1.3 :-/ 10.1.3 is the version released with Ubuntu 14.04 which is from May, I saw that the 10.1 branch is now in 10.1.6. I've been looking to the commits of the 10.1 branch but could not see anything relevant to that problem. I would like to know more about it and perform a step by step debugging inside Mesa code but for that I need to know how to build a debug version and make Ubuntu use my built version instead of the real one. I have no idea how to do it unfortunately :( Maybe spying OpenGL calls until the fatal call to glDrawRangeElementsBaseVertex would help too. I heard Valve made a tool like that but I am not sure if it can act as an OpenGL validator. (In reply to comment #3) > hie, it seems to be a duplicate of this bug : > > https://bugs.freedesktop.org/show_bug.cgi?id=80618 > > I have tried with mesa git, and kernel 3.15 and 3.16 rc2 , the crash still > occurs. Hi. The bug you are referencing describes a crash that occurs later in the game so I am not sure if it is related with the bug described here that occurs at the start of the game when the menu is about to be shown.
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