[Bug 79504] New: LLVM error on fragment shader

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Priority medium
Bug ID 79504
Assignee dri-devel@lists.freedesktop.org
Summary LLVM error on fragment shader
Severity normal
Classification Unclassified
OS Linux (All)
Reporter kyle@klkblake.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/radeonsi
Product Mesa

Created attachment 100230 [details]
fragment shader

After compiling the attached shader and making it current, calling glClear()
causes the process to crash with this error:

    LLVM ERROR: Cannot select: 0x314a010: v16f32 = bitcast 0x3185250 [ORD=347]
[ID=224]
      0x3185250: v16i32 = BUILD_VECTOR 0x3153680, 0x3153780, 0x3153880,
0x3153980, 0x3187b70, 0x3187970, 0x3097a00, 0x3097800, 0x3097600, 0x3097400,
0x3097200, 0x3097000, 0x3096e00, 0x3096c00, 0x3185550, 0x314b520 [ORD=347]
[ID=222]
        ... <snip> ...

(full error attached)

I'm using the latest git version (3fc72f2ec601cb758d69cf2933dd6268d1a80c5b).


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