Comment # 5
on bug 79223
from Michel Dänzer
(In reply to comment #4) > I'm also seeing something else waiting for vsync. With glReadPixels() out of > the picture, and glXSwapIntervalMESA(0), I'm still getting 60 fps and no > tearing. Possibly related? Either Option "SwapbuffersWait" "off" and/or Option "EnablePageFlip" "off" should avoid that.
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