[Bug 79154] [Tesseract Game] 4xMSAA Causes Visible Wireframes

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Comment # 2 on bug 79154 from
 Again like in bug 79155, you seems to use spill-fixes and bug is related to
that - so you should mention that i think :).

 Without spill-fixes MSAA 2x works for me on Radeon 8400, but with MSAA 4x
there is crash when loading 'complex' map with message "LLVM ERROR: ran out of
registers during register allocation".


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