Also adding dri-devel and linux-media. Please don't forget these lists for the next round. -Daniel On Tue, May 20, 2014 at 12:02:04PM +0200, Daniel Vetter wrote: > Adding Greg just as an fyi since we've chatted briefly about the avsink > bus. Comments below. > -Daniel > > On Tue, May 20, 2014 at 02:52:19AM +0000, Lin, Mengdong wrote: > > This RFC is based on previous discussion to set up a generic communication channel between display and audio driver and > > an internal design of Intel MCG/VPG HDMI audio driver. It's still an initial draft and your advice would be appreciated > > to improve the design. > > > > The basic idea is to create a new avsink module and let both drm and alsa depend on it. > > This new module provides a framework and APIs for synchronization between the display and audio driver. > > > > 1. Display/Audio Client > > > > The avsink core provides APIs to create, register and lookup a display/audio client. > > A specific display driver (eg. i915) or audio driver (eg. HD-Audio driver) can create a client, add some resources > > objects (shared power wells, display outputs, and audio inputs, register ops) to the client, and then register this > > client to avisink core. The peer driver can look up a registered client by a name or type, or both. If a client gives > > a valid peer client name on registration, avsink core will bind the two clients as peer for each other. And we > > expect a display client and an audio client to be peers for each other in a system. > > > > int avsink_new_client ( const char *name, > > int type, /* client type, display or audio */ > > struct module *module, > > void *context, > > const char *peer_name, > > struct avsink_client **client_ret); > > > > int avsink_free_client (struct avsink_client *client); > > > Hm, my idea was to create a new avsink bus and let vga drivers register > devices on that thing and audio drivers register as drivers. There's a bit > more work involved in creating a full-blown bus, but it has a lot of > upsides: > - Established infrastructure for matching drivers (i.e. audio drivers) > against devices (i.e. avsinks exported by gfx drivers). > - Module refcounting. > - power domain handling and well-integrated into runtime pm. > - Allows integration into componentized device framework since we're > dealing with a real struct device. > - Better decoupling between gfx and audio side since registration is done > at runtime. > - We can attach drv private date which the audio driver needs. > > > int avsink_register_client(struct avsink_client *client); > > int avisink_unregister_client(int client_handle); > > > > struct avsink_client *avsink_lookup_client(const char *name, int type); > > > > struct avsink_client { > > const char *name; /* client name */ > > int type; /* client type*/ > > void *context; > > struct module *module; /* top-level module for locking */ > > > > struct avsink_client *peer; /* peer client */ > > > > /* shared power wells */ > > struct avsink_power_well *power_well; > > We need to have an struct power_domain here so that we can do proper > runtime pm. But like I've said above I think we actually want a full blown > struct device. > > > int num_power_wells; > > > > /* endpoints, display outputs or audio inputs */ > > struct avsink_endpoint * endpoint; > > int num_endpints; > > > > struct avsink_registers_ops *reg_ops; /* ops to access registers of a client */ > > void *private_data; > > ... > > }; > > I think you're indeed implementing a full blown bus here ;-) > > avsink->client = bus devices/childern > avsink->peer = driver for all this stuff > avsink->power_well = runtime pm support for the avsink bus > avsink->reg_ops = driver bind/unbind support > > > On system boots, the avsink module is loaded before the display and audio driver module. And the display and audio > > driver may be loaded on parallel. > > * If a specific display driver (eg. i915) supports avsink, it can create a display client, add power wells and display > > outputs to the client, and then register the display client to the avsink core. Then it may look up if there is any > > audio client registered, by name or type, and may find an audio client registered by some audio driver. > > > > * If an audio driver supports avsink, it usually should look up a registered display client by name or type at first, > > because it may need the shared power well in GPU and check the display outputs' name to bind the audio inputs. If > > the display client is not registered yet, the audio driver can choose to wait (maybe in a work queue) or return > > -EAGAIN for a deferred probe. After the display client is found, the audio driver can register an audio client with > > the display client's name as the peer name, the avsink core will bind the display and audio clients to each other. > > > > Open question: > > If the display or audio driver is disabled by the black list, shall we introduce a time out to avoid waiting for the > > other client registered endlessly? > > If the hdmi/dp side is a separate audio instance then we can just defer > forever I think. If that's not the case (i.e. other audio outputs are also > in the same alsa instance) then we need to be able to handle runtime > loading of the gfx driver. > > Both cases would work easier I think if we have a real bus and > driver<->device matching. > > > 2. Shared power wells (optional) > > > > The audio and display devices, maybe only part of them, may share a common power well (e.g. for Intel Haswell and > > Broadwell). If so, the driver that controls the power well should define a power well object, implement the get/put ops, > > and add it to its avsink client before registering the client to avsink core. Then the peer client can look up this > > power well by its name, and get/put this power well as a user. > > > > A client can have multiple power well objects. > > > > struct avsink_power_well { > > const char *name; /* name of the power well */ > > void *context; /* parameter of get/put ops, maybe device pointer for this power well */ > > struct avsink_power_well_ops *ops > > }; > > > > struct avsink_power_well_ops { > > int (*get)(void *context); > > int (*put)(void *context); > > }; > > > > API: > > int avsink_new_power(struct avsink_client *client, > > const char *power_name, > > void * power_context, > > struct avsink_power_well_ops *ops, > > struct avsink_power_well **power_ret); > > > > struct avsink_power_well *avisnk_lookup_power(const char *name); > > > > int avsink_get_power(struct avsink_power_well *power); /* Reqesut the power */ > > int avsink_put_power(struct avsink_power_well *power); /* Release the power */ > > > > For example, the i915 display driver can create a device for the shared power well in Haswell GPU, implement its PM > > functions, and use the device pointer as the context when creating the power well object, like below > > > > struct avsink_power_well_ops i915_power_well_ops = { > > .get = pm_runtime_get_sync; > > .put = pm_runtime_put_sync; > > }; > > ... > > avsink_new_power ( display_client, > > "i915_display_power_well", > > pdev, /* pointer of the power well device */ > > &i915_power_well_ops, > > ...) > > > > Power domain is not used here since a single device seems enough to represent a power well. > > Imo the point of the avsink stuff is _not_ to reinvent the wheel again. A > real struct device per endpoint + runtime pm should be able to do > everything we want. > > > 3. Display output and audio input endpoints > > > > A display client should register the display output endpoints and its audio peer client should register the audio input > > endpoints. A client can have multiple endpoints. The avsink core will bind an audio input and a display output as peer > > to each other. This is to allow the audio and display driver to synchronize with each other for each display pipeline. > > > > All endpoints should be added to a client before the client is registered to avsink core. Dynamic endpoints are not > > supported now. > > > > A display out here represents a physical HDMI/DP output port. And as long as it's usable in the system (i.e. physically > > connected to the HDMP/DP port on the machine board), the display output should be registered not matter the port is > > connected to an external display device or not. And if HW and display driver can support DP1.2 daisy chain (multiple DP > > display devices can be connected to a single port), multiple static displays outputs should be defined for the DP port > > according to the HW capability. The port & display device number can be indicated by the name (e.g. "i915_DDI_B", > > "i915_DDI_B_DEV0", "i915_DDI_B_DEV1", or "i915_DDI_B_DEV2"), defined by the display driver. > > > > The audio driver can check the endpoints of its peer display client and use an display endpoint's name, or a presumed > > display endpoint name, as peer name when registering an audio endpoint, thus the avsink core will bind the two display > > and audio endpoints as peers. > > > > struct avsink_endpoint { > > const char *name; /*name of the endpoint */ > > int type; /* DISPLAY_OUTPUT or AUDIO_INPUT */ > > void *context; /* private data, used as parameter of the ops */ > > struct avsink_endpoint_ops *ops; > > > > struct avsink_endpoint *peer; /* peer endpoint */ > > }; > > > > struct avsink_endpoint_ops { > > int (*get_caps) (enum had_caps_list query_element, > > void *capabilities, > > void *context); > > int (*set_caps) (enum had_caps_list set_element, > > void *capabilities, > > void *context); > > int (*event_handler) (enum avsink_event_type event_type, void *context); > > }; > > Ok, this is confusing since get/set_caps are implemented by the gfx side. > The event handler otoh is implemented by the audio side. This needs to be > split up. > > With a full device model the set/get stuff would be attached to the device > while the event handler would be part of the driver. > > > API: > > int avsink_new_endpoint (struct avsink_client *client, > > const char *name, > > int type, /* DISPLAY_OUTPUT or AUDIO_INPUT*/ > > void *context, > > const char *peer_name, /* can be NULL if no clue */ > > avsink_endpoint_ops *ops, > > struct avsink_endpoint **endpoint_ret); > > > > int avsink_endpoint_get_caps(struct avsink_endpoint *endpoint, > > enum avsink_caps_list t get_element, > > void *capabilities); > > int avsink_endpoint_set_caps(struct avsink_endpoint *endpoint, > > enum had_caps_list set_element, > > void *capabilities); > > > > int avsink_endpoint_post_event(struct avsink_endpoint *endpoint, > > enum avsink_event_type event_type); > > > > 4. Get/Set caps on an endpoint > > > > The display or audio driver can get or set capabilities on an endpoint. Depending on the capability ID, the avsink core > > will call get_caps/set_caps ops of this endpoint, or call get_caps/set_caps ops of its peer endpoint and return the > > result to the caller. > > > > enum avsink_caps_list { > > /* capabilities for display output endpoints */ > > AVSINK_GET_DISPLAY_ELD = 1, > > AVSINK_GET_DISPLAY_TYPE, /* HDMI or DisplayPort */ > > AVSINK_GET_DISPLAY_NAME, /* Hope to use display device name under /sys/class/drm, like "card0-DP-1", for user > > * space to figure out which HDMI/DP output on the drm side corresponds to which audio > > * stream device on the alsa side */ > > AVSINK_GET_DISPLAY_SAMPLING_FREQ, /* HDMI TMDS clock or DP link symbol clock, for audio driver to > > * program N value > > */ > > AVSINK_GET_DISPLAY_HDCP_STATUS, > > AVSINK_GET_DISPLAY_AUDIO_STATUS, /* Whether audio is enabled */ > > AVSINK_SET_DISPLAY_ENABLE_AUDIO, /* Enable audio */ > > AVSINK_SET_DISPLAY_DISABLE_AUDIO, /* Disable audio */ > > AVSINK_SET_DISPLAY_ENABLE_AUDIO_INT, /* Enable audio interrupt */ > > AVSINK_SET_DISPLAY_DISABLE_AUDIO_INT, /* Disable audio interrupt */ > > > > /* capabilities for audio input endpoints */ > > AVSINK_GET_AUDIO_IS_BUSY, /* Whether there is an active audio streaming */ > > OTHERS_TBD, > > }; > > I really don't like caps based apis. It's imo much better to have specific > set/get functions. Also a lot of this could be passed to more specific > event handlers directly (like the eld or the sampling freq). > > If you have a void* somewhere in your interface you're throwing out an > awful lot of safety checks gcc provides. Which is not good. > > > For example, the audio driver can query ELD info on an audio input endpoint by using caps AVSINK_GET_DISPLAY_ELD, and > > avsink core will call get_caps() on the peer display output endpoint and return the ELD info to the audio driver. > > > > Some audio driver may only use part of these caps. E.g. HD-Audio driver can use bus commands instead of the ops to > > control the audio on gfx side, so it doesn't use caps like ENABLE/DISABLE_AUDIO or ENABLE/DISABLE_AUDIO. > > > > When the display driver want to disable a display pipeline for hot-plug, mode change or power saving, it can use caps > > AVSINK_GET_AUDIO_IS_BUSY to check if the audio input is busy (active streaming) on this display pipeline. And if audio > > is busy, the display driver can choose to wait or go ahead to disable display pipeline anyway. For the latter case, the > > audio input endpoint will be notified by an event and should abort audio streaming. > > > > 5. Event handling of endpoints > > > > A driver can post events on an endpoint. Depending on the event type, the avsink core will call the endpoint's event > > handler or pass the event to its peer endpoint and trigger the peer's event handler function if defined. > > > > int avsink_endpoint_post_event(struct avsink_endpoint *endpoint, > > enum avsink_event_type event_type); > > > > Now we only defined event types which should be handled by the audio input endpoints. The event types can be extended > > in the future. > > > > enum avsink_event_type { > > AVSINK_EVENT_DISPLAY_DISABLE = 1, /* The display pipeline is disabled for hot-plug, mode change or > > * suspend. Audio driver should stop any active streaming. > > */ > > AVSINK_EVENT_DISPLAY_ENABLE, /* The display pipeline is enabled after hot-plug, mode change or > > * resume. Audio driver can restore previously interrupted streaming > > */ > > AVSINK_EVENT_DISPLAY_MODE_CHANGE, /* Display mode change event. At this time, the new display mode is > > * configured but the display pipeline is not enabled yet. Audio driver > > * can do some configurations such as programing N value */ > > AVSINK_EVENT_DISPLAY_AUDIO_BUFFER_DONE, /* Audio Buffer done interrupts. Only for audio drivers if DMA and > > * interrupt are handled by GPU > > */ > > AVSINK_EVENT_DISPLAY_AUDIO_BUFFER_UNDERRUN, /* Audio Buffer under run interrupts. Only for audio drivers if > > * DMA and interrupt are handled by GPU > > */ > > }; > > > > So for a display driver, it can post an event on a display output endpoint and get processed by the peer audio input > > endpoint. Or it can also directly post an event on a peer audio input endpoint, by using the 'peer' pointer on a > > display output endpoint. > > Again I don't like the enumeration, much better to have a bunch of > specific callbacks. They can also supply interesting information to the > driver directly if instead of audio driver needing to jump through a few > get/set hooks. > > > 6. Display register operation (optional) > > > > Some audio driver needs to access GPU audio registers. The register ops are provided by the peer display client. > > > > struct avsink_registers_ops { > > int (*read_register) (uint32_t reg_addr, uint32_t *data, void *context); > > int (*write_register) (uint32_t reg_addr, uint32_t data, void *context); > > int (*read_modify_register) (uint32_t reg_addr, uint32_t data, uint32_t mask, void *context); > > > > int avsink_define_reg_ops (struct avsink_client *client, struct avsink_registers_ops *ops); > > > > And avsink core provides API for the audio driver to access the display registers: > > > > int avsink_read_display_register(struct avsink_client *client , uint32_t offset, uint32_t *data); > > int avsink_write_display_register(struct avsink_client *client , uint32_t offset, uint32_t data); > > int avsink_read_modify_display_register(struct avsink_client *client, uint32_t offset, uint32_t data, uint32_t mask); > > > > If the client is an audio client, the avsink core will find it peer display client and call its register ops; > > and if the client is a display client, the avsink core will just call its own register ops. > > Oh dear. Where do we need this? Imo this is really horrible, but if we > indeed need this then a struct device is better - we can attach mmio > resources to devices and let the audio side remap them as best as they see > fit. > -Daniel > -- > Daniel Vetter > Software Engineer, Intel Corporation > +41 (0) 79 365 57 48 - http://blog.ffwll.ch -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel