[Bug 75276] Implement VGPR Register Spilling

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Comment # 17 on bug 75276 from
(In reply to comment #15)
> Tesseract does still crash with si-spill-fixes-v4 if I set "Shadow
> resolution" to "Ultra" or "Global Illumination" to "High" or "Morphological
> AA" to "Ultra".

Have you tested with the patch attached to this bug?


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