[Bug 78537] no anisotropic filtering in a native Half-Life 2

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Comment # 2 on bug 78537 from
Anisotropic filtering is also broken for me in other applications, it looks
like it's broken with radeonsi overall. Your patch seems to fix it, Michel. I
didn't  really verify correctness, but 16x anisotropic doesn't look like a
blurry mess anymore. :)


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