[Bug 75276] Implement VGPR Register Spilling

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Comment # 7 on bug 75276 from
Created attachment 98982 [details]
tesseract segfault when setting morphological AA to ultra

Okay, the good news is:  works pretty well with your v3 branch.

With current latest svn, Tesseract 2014-05-11 just segfaults on loading maps
somewhere.

But with your v3 branch it works pretty well.

The only crash with your v3 branch I got (every time) when setting
morphological anti aliasing to ultra either ingame, or when starting a game. bt
full attached. Maybe it's unrelated, but maybe not...?


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