Comment # 5
on bug 78242
from Emil Velikov
(In reply to comment #4) > > It's a steam bug, not a mesa one > > I disagree: this (naïvely linking LLVM) is a change in mesa that breaks many > binary software packages, not just Steam. While the steam-runtime will > likely get a fix for this at some point, some older games may not be so > lucky. > I would say that both parties are to "blame" on this one. AFAICS the topic of to ship libgcc_s/libstdc++ or not has always been a interesting one. [snip] > What you are doing here is introducing additional problems where none > existed before. > I beg to disagree here. Mesa has linked against libgcc_s and libstdc++ since forever. Whereas the static/shared linking against LLVM has always been a configure time decision. > Please reconsider statically linking libLLVM and required > C++/GCC libs into *_dri.so or finding some other solution to not conflict > with programs loading libGL. (An even stricter RTLD_LOCAL that completely > namespaces libs would be nice to have here …) > Static linking against gcc/c++ seems like a bit of a pain as libtool, unconditionally appends "-lgcc -lgcc_s -lstdc++" (as defined by postdeps), thus -Wl,--static.. and/or -static-lib{gcc,stdc++} does not really help. If you have any solid suggestion please put them forward.
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