On Tue, Apr 22, 2014 at 11:46:45AM +0200, Daniel Vetter wrote: > On Thu, Apr 17, 2014 at 12:02:07AM +0200, Laurent Pinchart wrote: > > And another comment... > > > > On Friday 11 April 2014 23:36:07 Daniel Vetter wrote: > > > To get rid of the dev->bus->get_irq callback we need to pass in the > > > desired irq explicitly into drm_irq_install. To avoid having to do the > > > same for drm_irq_unistall just track it internally. That leaves > > > drivers with less room to botch things up. > > > > > > v2: Add the hunk lost in an earlier patch to this one (Thierry). > > > > > > Cc: Thierry Reding <thierry.reding@xxxxxxxxx> > > > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx> > > > --- > > > drivers/gpu/drm/drm_irq.c | 18 +++++++++++------- > > > include/drm/drmP.h | 2 ++ > > > 2 files changed, 13 insertions(+), 7 deletions(-) > > > > > > diff --git a/drivers/gpu/drm/drm_irq.c b/drivers/gpu/drm/drm_irq.c > > > index 330e85b19115..1c3b6229363d 100644 > > > --- a/drivers/gpu/drm/drm_irq.c > > > +++ b/drivers/gpu/drm/drm_irq.c > > > @@ -249,14 +249,16 @@ static inline int drm_dev_to_irq(struct drm_device > > > *dev) */ > > > int drm_irq_install(struct drm_device *dev) > > > { > > > - int ret; > > > + int ret, irq; > > > unsigned long sh_flags = 0; > > > char *irqname; > > > > > > + irq = drm_dev_to_irq(dev); > > > + > > > if (!drm_core_check_feature(dev, DRIVER_HAVE_IRQ)) > > > return -EINVAL; > > > > > > - if (drm_dev_to_irq(dev) == 0) > > > + if (irq == 0) > > > > Isn't 0 a valid IRQ number ? Shouldn't you check for irq < 0 instead ? At > > least platform_get_irq() returns a negative error value on failure. > > tbh I'm not really clear on how this works. If we want to change this then > I think that should be a separate patch. Also it might be better to > extract this check into drm_control, which is the only function that > really needs it since it is called by userspace. > > For all other places it is a simple driver bug and I'm not sure how much > we should care - request_irq should catch any abuse already. > > In any case this should be a separate patch. I agree. This patch mostly mechanically replaces things and this bug did already exist previously. So let's fix it separately (if at all). Thierry
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