Priority | medium |
---|---|
Bug ID | 77596 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | [r600g] random and reproducible crash in Left 4 Dead 2 (bisected) |
Severity | normal |
Classification | Unclassified |
OS | Linux (All) |
Reporter | b.bellec@gmail.com |
Hardware | x86 (IA32) |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r600 |
Product | Mesa |
Left 4 Dead 2 crash quite randomly, most of the time between 45 minutes and 80 minutes for instance. But sometimes earlier (15 minutes). When the crash happens, it's always at the same moment in the game: it's in "Versus Mode" when you play an Infected character. The crash always occurs when you're in the mode where you can follow the survivors while the spawn counter is decreasing, and then reaching zero, you go in the POV of your infected character. The game crash in this transition. When the game crash, in fact it freeze during 10-15 seconds and then the game exit with a segfault. The first bad commit is: commit: cefa06cd6967f2c2db2acfb54a4bf3be398a3ce8 egl: Add STATIC_ASSERT() macro author: Chad Versace <chad.versace@linux.intel.com> date: 2014-03-17 22:39:23 (GMT) I was quite surprised about this commit but it take me many time to bisect it given the nature of the crash. And I then take many time to be sure that this is the first bad commit. I just try with recent dev mesa (d3c0e236f23e66cb2b4a75f5161282b2d15ff73f) but the crash still occurs. Config: kernel 3.13.9-100.fc19.x86_64 libdrm 2.4.53-1.fc20 AMD Evergreen (Radeon HD 5850) OpenGL renderer string: Gallium 0.4 on AMD CYPRESS Build config: autogen.sh --with-gallium-drivers=r600 --with-dri-drivers= --enable-texture-float --disable-dri3 --disable-r600-llvm-compiler --disable-gallium-llvm --enable-32-bit CFLAGS="-O2 -m32" CXXFLAGS="-O2 -m32" --libdir=/usr/lib
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