[Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)

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Comment # 16 on bug 25871 from
(In reply to comment #14)
> Thanks for the feedback. So it is a precision issue after all. If fglrx
> exhibits the same behavior, there is nothing I can do. I don't know of any
> hardware state which controls precision of texture addressing.

I would guess it needs input from the AMD folks. So I guess getting their
attention is one thing that could be done. Maybe a microcode update could
solve.

I also haven't tested this in ages. Might not be an issue for modern chips...


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