On Thu, Apr 3, 2014 at 12:23 AM, Ilia Mirkin <imirkin@xxxxxxxxxxxx> wrote: > On Wed, Apr 2, 2014 at 10:14 AM, Alexandre Courbot <gnurou@xxxxxxxxx> wrote: >>>>> + /* Need to figure out how to handle sw for gk20a */ >>>>> + if (device->chipset == 0xea) >>>>> + goto skip_sw_init; >>>> >>>> The commit message makes it sound like SW isn't needed since gk20a >>>> "lacks any display hardware". In that case the comment here doesn't make >>>> much sense. >> >> Correct. As far as I have looked (that is, not very far), SW methods >> are used for display-related functions, but there might be other >> use-cases too. Maybe someone who knows better can confirm? > > http://cgit.freedesktop.org/~darktama/nouveau/tree/nvkm/engine/software/nvc0.c > > Take a look at nvc0_software_mthd_mp_control -- that's used in the > mesa driver to... well, control those things :) They're related to > PGRAPH, which should be available on the GK20A. [Not sure what they do > though. One of them is about turning off error reporting.] Hm, I don't know why I didn't notice that was there for now.. I wouldn't be entirely surprised if nvidia had reserved method ids in the 3d object class that were supposed to be used for this, rather than from a sw object class.. > > -ilia _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel