> - The renderer supports *any* RGB target, from 8bit to 32bit with > big-endian and little-endian support. The related pixel-renderer will > probably never win a beauty-contest, but it works.. Again, who cares > for debug-log rendering speed? Debug log writing performance is extremely important when you are using the log for debugging work rather than for panic display. I don't think that is a show stopper because having a logger makes sense and someone can write a better render engine if they care. Supporting any target is also going to be useful but you do need to support non linear framebuffers. A GMA500 with something like an X display in use for example does not have a linear mapping of the framebuffer memory. I don't believe its exactly unique in this. What I am more dubious about is tying it to DRM. Yes it uses DRM constants but it doesn't appear functionally to have a single tie to either DRM or even framebuffer. It's potentially useful in cases where neither framebuffer or DRM are compiled into the system. Alan _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel