Comment # 4
on bug 75112
from Alex Deucher
(In reply to comment #1) > Is there some form of attack plan for fixing these issues? We need to figure out what combination(s) of GL state cause a problem with hyperZ, then either disable hyperZ in those cases, or adjust the hyperZ-specific state to avoid the hang in those specific cases. Ideally we'd be able to find a small test case where we can reproduce the issue(s).
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