[Bug 75211] radeonsi/llvm SIGABRT in Antichamber (UDK)

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Comment # 2 on bug 75211 from
Created attachment 94380 [details]
last few lines before crash with MESA_GLSL=dump

So because it looks like it happens when compiling shaders I ran it with
MESA_GLSL=dump. It loads and compiles most shaders at the beginning, that
worked fine so I cut it off.

It occassionally seems to load new shaders, so after a while of gameplay with
no output the attached stuff was printed and then immediately after that the
game crashed.


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