Re: [Intel-gfx] [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Wed, Feb 12, 2014 at 11:14:59PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> After playing around Sagar's primary plane rotation a bit, I decided that
> extending that to full pipe rotation would be nice. Chris also seemed to
> want that, but I'm not sure he does anymore :) But then I decided it's so
> easy to implement that I can't leave it hanging. So here it is.

It would make the video sprite easier, as it would just work with a very
minimal change. And it would make using the sprite easier for DRI window
flips. I need to dig a bit as to find out how to fixup cursors I think.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel





[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux