[Bug 74717] r600g: 'invalid read' linking geometry shader

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Comment # 6 on bug 74717 from
(In reply to comment #5)
> > You need to run it from the source root, like this: 
> > $ build/build/release/gl-320-primitive-shading
> 
> build/release/gl-320-primitive-shading

Right, now the examples works. Except gl-320-primitive-shading 

./build/release/gl-320-primitive-shading 
OpenGL Version Needed 3.2 ( 3.3 Found )
Compiling shader
gl-320/primitive-shading.vert...

Compiling shader
gl-320/primitive-shading.geom...

Compiling shader
gl-320/primitive-shading.frag...

Segmentation fault


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