Comment # 12
on bug 73110
from Marek Olšák
(In reply to comment #7) > Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support > correctly the shader-based MSAA. Would there be a way to work around this > issue if a user is using LLVM < 3.4? The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM backend is enabled and the LLVM version is older than 3.4.
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