[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1

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Comment # 8 on bug 73110 from
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?

Did you mean "it doesn't crash"?


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