[Bug 71239] Metro Last Light quits(?) on r600g

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Comment # 17 on bug 71239 from
I made an api trace as well. Perhaps it's helpful. The game works just fine for
me:

OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.88 

http://beko.maxr.org/MetroLL.trace.tar.gz (674M)
http://beko.maxr.org/MetroLL.trace.tar.gz.sha1

I started the game, changed the "gfx settings slider" to MAX and loaded a
savegame. After that I quit the game.


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