[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 1 on bug 73110 from
This also affects Awesomenauts, Bastion and Trine 2 in the games I own.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux