On Fri, Dec 27, 2013 at 9:27 PM, Keith Packard <keithp@xxxxxxxxxx> wrote: > Marek Olšák <maraeo@xxxxxxxxx> writes: > >> Some of the code seems to be copy-pasted from >> dri2_drawable_process_buffers. The MSAA color and depth-stencil >> texture allocation could be moved to a common function. > > It's either that or plan on moving DRI2 to the image interface as well > at some point? As we'll have to keep DRI2 support around, it sure would > be nice to share the driver backend bits between DRI3 and DRI2? Yes, but it would break the "new Mesa + old libGL without DRIimage" combination. Not that I care much about that. It's up to you. I think it would be good to do what the Intel Mesa driver does. Marek _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel