What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | NOTABUG |
Comment # 8
on bug 71887
from Victor Luchits
Turns out the issue was related to how glGenRenderbuffersEXT generated id numbers for framebuffers. Apparently some kernel change affected the outcome and in combination with bug in the game code caused the reported issue. Resolving as NOTABUG.
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