Comment # 13
on bug 64801
from aaannz@gmail.com
Ok, so is this bug in a game itself? I never experienced something like this on Windows (except of crashed, which may indeed be Windows way to handle this) even on more demanding games like Arma 3. I have 1024MB VRAM and I just tried ETS2 with GALLIUM_HUD and it reported maximal requested VRAM to be 700MB. At the beginning (requested VRAM was about 400MB) I even got some graphics corruption but that it was all ok. Note that other visually demanding games like Serious Sam 3, Killing Floor, HL2, CS:S does not exhibit this behaviour under linux, at least I didn't noticed graphical corruption and/or blinking textures so I didn't check dmesg in these cases.
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