This indicates to userspace that the property is something that can be set dynamically without requiring a "test" step to check if the hw is capable. This allows a userspace compositor, such as weston, to avoid an extra ioctl to check whether it needs to fall-back to GPU to composite some surface prior to submission of GPU render commands. --- include/uapi/drm/drm_mode.h | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index 73cfd1e..536897a 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -251,6 +251,15 @@ struct drm_mode_get_connector { #define DRM_MODE_PROP_BLOB (1<<4) #define DRM_MODE_PROP_BITMASK (1<<5) /* bitmask of enumerated types */ #define DRM_MODE_PROP_OBJECT (1<<6) /* drm mode object */ +/* Properties that are not dynamic cannot safely be changed without a + * atomic-modeset / atomic-pageflip test step. But if userspace is + * only changing dynamic properties, it is guaranteed that the change + * will not exceed hw limits, so no test step is required. + * + * Note that fb_id properties are a bit ambiguous.. they of course can + * be changed dynamically, assuming the pixel format does not change. + */ +#define DRM_MODE_PROP_DYNAMIC (1<<24) struct drm_mode_property_enum { __u64 value; -- 1.8.4.2 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel