[Bug 71239] Metro Last Light quits(?) on r600g

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Comment # 14 on bug 71239 from
I've been testing this with Mesa master (2cfbf84) on IVB ultrabook. There's
quite a lot of rendering artifacts here and there, my findings so far:

1. all lighting and shadows are missing making the game look terrible
2. a flash of 'outside world' visible in the metro tunnel when game menu comes
up
3. text/graphics missing from game menus
4. sudden graphics glitches, looks like parts of low resolution fbo rendered on
top of scene now and then when moving the camera
5. flashes of objects rendered with solid red color (just when they become
visible for the first time?)

Following errors seen on console:
Mesa: User error: GL_INVALID_ENUM in glTexParameter(pname=GL_TEXTURE_LOD_BIAS)

will continue investigation on what's wrong


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