A small set of drm_syncobj optimisations which should make things a tiny bit more efficient on the CPU side of things. Improvement seems to be around 1.5%* more FPS if observed with "vkgears -present-mailbox" on a Steam Deck Plasma desktop, but I am reluctant to make a definitive claim on the numbers since there is some run to run variance. But, as suggested by Michel Dänzer, I did do a five ~100 second runs on the each kernel to be able to show the ministat analysis. x before + after +------------------------------------------------------------+ | x + | | x x + | | x xx ++++ | | x x xx x ++++ | | x xx x xx x+ ++++ | | xxxxx xxxxxx+ ++++ + + | | xxxxxxx xxxxxx+x ++++ +++ | | x xxxxxxxxxxx*xx+* x++++++++ ++ | | x x xxxxxxxxxxxx**x*+*+*++++++++ ++++ + | | xx x xxxxxxxxxx*x****+***+**+++++ ++++++ | |x xxx x xxxxx*x****x***********+*++**+++++++ + + +| | |_______A______| | | |______A_______| | +------------------------------------------------------------+ N Min Max Median Avg Stddev x 135 21697.58 22809.467 22321.396 22307.707 198.75011 + 118 22200.746 23277.09 22661.4 22671.442 192.10609 Difference at 95.0% confidence 363.735 +/- 48.3345 1.63054% +/- 0.216672% (Student's t, pooled s = 195.681) Tvrtko Ursulin (7): drm/syncobj: Remove unhelpful helper drm/syncobj: Do not allocate an array to store zeros when waiting drm/syncobj: Avoid one temporary allocation in drm_syncobj_array_find drm/syncobj: Use put_user in drm_syncobj_query_ioctl drm/syncobj: Avoid temporary allocation in drm_syncobj_timeline_signal_ioctl drm/syncobj: Add a fast path to drm_syncobj_array_wait_timeout drm/syncobj: Add a fast path to drm_syncobj_array_find drivers/gpu/drm/drm_syncobj.c | 281 ++++++++++++++++++---------------- 1 file changed, 147 insertions(+), 134 deletions(-) -- 2.48.0