Comment # 12
on bug 64471
from Andre Heider
I tried this game again and the issue is still present. Tested with 3.12 and recent mesa (head: f0f202e6b764be803470e27cba9102f14361ae22). However, with a current apitrace it's now possible to trace and replay it on r600g to provoke the GPU reset. Using past apitraces makes the game work without traces/glitches. I'm using apitrace head 0227203a229e85f98a491c6b9480c0bc210f1dbb, I didn't test if a replay with older versions yields the hang. I've uploaded a trace here (~260MiB): http://static.hackmii.com/dhewg/brutalz.trace.xz Replaying that without R600_HYPERZ reliably reproduces GPU hangs on my BARTS card. Replaying it with R600_HYPERZ=0 makes the hangs go away, but you'll see glitches on the hero's face (effects like described above). Note: Trace is 1920x1200 fullscreen. Windowed mode or different resolutions didn't always lockup. I tried to trim the trace down, but apitrace choked on it.
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