In addition to the standard reset controller, V3D 7.x requires configuring the V3D_SMS registers for proper power on/off and reset. Add the new registers to `v3d_regs.h` and ensure they are properly configured during device probing, removal, and reset. This change fixes GPU reset issues on the Raspberry Pi 5 (BCM2712). Without exposing these registers, a GPU reset causes the GPU to hang, stopping any further job execution and freezing the desktop GUI. The same issue occurs when unloading and loading the v3d driver. Link: https://github.com/raspberrypi/linux/issues/6660 Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx> --- drivers/gpu/drm/v3d/v3d_drv.c | 40 ++++++++++++++++++++++++++++++++++++++++ drivers/gpu/drm/v3d/v3d_drv.h | 11 +++++++++++ drivers/gpu/drm/v3d/v3d_gem.c | 17 +++++++++++++++++ drivers/gpu/drm/v3d/v3d_regs.h | 26 ++++++++++++++++++++++++++ 4 files changed, 94 insertions(+) diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index c5e5bec1c72d32128fb16136f136f5fa7f76a6bd..d573cb8e79671c95dbb4cde0a6dfc1b94c8874d5 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -263,6 +263,36 @@ static const struct of_device_id v3d_of_match[] = { }; MODULE_DEVICE_TABLE(of, v3d_of_match); +static void +v3d_idle_sms(struct v3d_dev *v3d) +{ + if (v3d->ver < 71) + return; + + V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_CLEAR_POWER_OFF); + + if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS), + V3D_SMS_STATE) == V3D_SMS_IDLE), 100)) { + DRM_ERROR("Failed to power up SMS\n"); + } + + v3d_reset_sms(v3d); +} + +static void +v3d_power_off_sms(struct v3d_dev *v3d) +{ + if (v3d->ver < 71) + return; + + V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_POWER_OFF); + + if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS), + V3D_SMS_STATE) == V3D_SMS_POWER_OFF_STATE), 100)) { + DRM_ERROR("Failed to power off SMS\n"); + } +} + static int map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) { @@ -300,6 +330,12 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) if (ret) return ret; + if (v3d->ver >= 71) { + ret = map_regs(v3d, &v3d->sms_regs, "sms"); + if (ret) + return ret; + } + v3d->clk = devm_clk_get_optional(dev, NULL); if (IS_ERR(v3d->clk)) return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n"); @@ -310,6 +346,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) return ret; } + v3d_idle_sms(v3d); + mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); ret = dma_set_mask_and_coherent(dev, mask); @@ -410,6 +448,8 @@ static void v3d_platform_drm_remove(struct platform_device *pdev) dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); + v3d_power_off_sms(v3d); + clk_disable_unprepare(v3d->clk); } diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index a3a0a4c2e1c354766d6c7dda37d15c4a5e12a637..be8c71afbe6a3517774f1bac0c9ae4cb2e16417a 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -118,6 +118,7 @@ struct v3d_dev { void __iomem *core_regs[3]; void __iomem *bridge_regs; void __iomem *gca_regs; + void __iomem *sms_regs; struct clk *clk; struct reset_control *reset; @@ -268,6 +269,15 @@ to_v3d_fence(struct dma_fence *fence) #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset) #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset) +#define V3D_SMS_IDLE 0x0 +#define V3D_SMS_ISOLATING_FOR_RESET 0xa +#define V3D_SMS_RESETTING 0xb +#define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc +#define V3D_SMS_POWER_OFF_STATE 0xd + +#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset)) +#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset)) + #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset) @@ -546,6 +556,7 @@ struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); /* v3d_gem.c */ int v3d_gem_init(struct drm_device *dev); void v3d_gem_destroy(struct drm_device *dev); +void v3d_reset_sms(struct v3d_dev *v3d); void v3d_reset(struct v3d_dev *v3d); void v3d_invalidate_caches(struct v3d_dev *v3d); void v3d_clean_caches(struct v3d_dev *v3d); diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index b1e681630ded098de8aee691884368a959443812..325b432dcb5bbd11532ca062f88cf6b41054d055 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -104,6 +104,22 @@ v3d_reset_v3d(struct v3d_dev *v3d) v3d_init_hw_state(v3d); } +void +v3d_reset_sms(struct v3d_dev *v3d) +{ + if (v3d->ver < 71) + return; + + V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE)); + + if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS), + V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) && + !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS), + V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) { + DRM_ERROR("Failed to wait for SMS reset\n"); + } +} + void v3d_reset(struct v3d_dev *v3d) { @@ -119,6 +135,7 @@ v3d_reset(struct v3d_dev *v3d) v3d_idle_axi(v3d, 0); v3d_idle_gca(v3d); + v3d_reset_sms(v3d); v3d_reset_v3d(v3d); v3d_mmu_set_page_table(v3d); diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index 6da3c69082bd6d5954bf88bd9ff2543a5e4e04c4..c1870265eaeecc188afc4f09cf13a5201d3aa1c6 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -515,4 +515,30 @@ # define V3D_ERR_VPAERGS BIT(1) # define V3D_ERR_VPAEABB BIT(0) +#define V3D_SMS_REE_CS 0x00000 +#define V3D_SMS_TEE_CS 0x00400 +# define V3D_SMS_INTERRUPT BIT(31) +# define V3D_SMS_POWER_OFF BIT(30) +# define V3D_SMS_CLEAR_POWER_OFF BIT(29) +# define V3D_SMS_LOCK BIT(28) +# define V3D_SMS_CLEAR_LOCK BIT(27) +# define V3D_SMS_SVP_MODE_EXIT BIT(26) +# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25) +# define V3D_SMS_SVP_MODE_ENTER BIT(24) +# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23) +# define V3D_SMS_THEIR_MODE_EXIT BIT(22) +# define V3D_SMS_THEIR_MODE_ENTER BIT(21) +# define V3D_SMS_OUR_MODE_EXIT BIT(20) +# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19) +# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10) +# define V3D_SMS_SEQ_PC_SHIFT 10 +# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8) +# define V3D_SMS_HUBCORE_STATUS_SHIFT 8 +# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6) +# define V3D_SMS_NEW_MODE_SHIFT 6 +# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4) +# define V3D_SMS_OLD_MODE_SHIFT 4 +# define V3D_SMS_STATE_MASK V3D_MASK(3, 0) +# define V3D_SMS_STATE_SHIFT 0 + #endif /* V3D_REGS_H */ -- Git-154)