[Bug 60929] [r600-llvm] mono games with opengl are blocking on start

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Comment # 22 on bug 60929 from
Created attachment 88452 [details] [review]
Another approach

I can confirm the issue with Mono's signal handling and the hanging of the
applications. After digging around Mesa, I came up with the attached patch.
Used it successfully with Mesa 9.2.{0,1,2} and git. Probably the fine semantics
are still up to the devs, though the static llvm variable is set in a static
context and thus hopefully early enough.

Anyway I guess the default llvm value for that flag should probably be
inverted.


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