[PATCH] nouveau/fence: handle cross device fences properly. (v3)

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From: Dave Airlie <airlied@xxxxxxxxxx>

This is the 3rd iteration of this after talking to Ben and
Danilo, I think this makes sense now.

The fence sync logic doesn't handle a fence sync across devices
as it tries to write to a channel offset from one device into
the fence bo from a different device, which won't work so well.

This patch fixes that to avoid using the sync path in the case
where the fences come from different nouveau drm devices.

This works fine on a single device as the fence bo is shared
across the devices, and mapped into each channels vma space,
the channel offsets are therefore okay to pass between sides,
so one channel can sync on the seqnos from the other by using
the offset into it's vma.

Signed-off-by: Dave Airlie <airlied@xxxxxxxxxx>
Cc: stable@xxxxxxxxxxxxxxx
---
 drivers/gpu/drm/nouveau/nouveau_fence.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c b/drivers/gpu/drm/nouveau/nouveau_fence.c
index ee5e9d40c166..a3eb1f447a29 100644
--- a/drivers/gpu/drm/nouveau/nouveau_fence.c
+++ b/drivers/gpu/drm/nouveau/nouveau_fence.c
@@ -367,11 +367,13 @@ nouveau_fence_sync(struct nouveau_bo *nvbo, struct nouveau_channel *chan,
 			if (f) {
 				struct nouveau_channel *prev;
 				bool must_wait = true;
+				bool local;
 
 				rcu_read_lock();
 				prev = rcu_dereference(f->channel);
-				if (prev && (prev == chan ||
-					     fctx->sync(f, prev, chan) == 0))
+				local = prev && prev->drm == chan->drm;
+				if (local && (prev == chan ||
+					      fctx->sync(f, prev, chan) == 0))
 					must_wait = false;
 				rcu_read_unlock();
 				if (!must_wait)
-- 
2.43.0





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