[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 37 on bug 68451 from
(In reply to comment #36)
> (In reply to comment #30)
> > Is there any performance regression? If there isn't, I'm okay with the
> > revert.
> 
> I've run with the original commit 7948ed (+ little workaround) and with it
> remove (both using latest git as of yesterday). I do see a performance
> difference.
> 
> I have the following result with the original commit (+ workaround):
> Nexuiz -> 58.59
> OpenArea -> 59.47
> World of Padman -> 59.70
> Urban Terror -> 38.03
> Warsow -> 157.43
> 
> Once removed:
> Nexuiz -> 58.47
> OpenArea -> 59.20
> World of Padman -> 59.63
> Urban Terror -> 37.07
> Warsow -> 141.55
> 
> Now, I should run it again and be sure I'm not enabling vsync here and
> there. Warsow seems to be the one showing the greatest difference since it
> was not hitting the refresh limit.

I ran it again with vsync disabled and, while the scores went up, results are
pretty close from one to another. This time, Warsow scored a bit lower with
7948ed than without it. So, it as no real impact on performances from what I
can see.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux