On Fri, Nov 22, 2024 at 4:19 PM Konrad Dybcio <konrad.dybcio@xxxxxxxxxxxxxxxx> wrote: > > On 22.11.2024 4:51 PM, Rob Clark wrote: > > On Fri, Nov 22, 2024 at 4:21 AM Konrad Dybcio > > <konrad.dybcio@xxxxxxxxxxxxxxxx> wrote: > >> > >> On 21.11.2024 5:48 PM, Rob Clark wrote: > >>> From: Rob Clark <robdclark@xxxxxxxxxxxx> > >>> > >>> Debugging incorrect UAPI usage tends to be a bit painful, so add a > >>> helper macro to make it easier to add debug logging which can be enabled > >>> at runtime via drm.debug. > >>> > >>> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > >>> --- > >> > >> [...] > >> > >>> +/* Helper for returning a UABI error with optional logging which can make > >>> + * it easier for userspace to understand what it is doing wrong. > >>> + */ > >>> +#define UERR(err, drm, fmt, ...) \ > >>> + ({ DRM_DEV_DEBUG_DRIVER((drm)->dev, fmt, ##__VA_ARGS__); -(err); }) > >>> + > >>> #define DBG(fmt, ...) DRM_DEBUG_DRIVER(fmt"\n", ##__VA_ARGS__) > >>> #define VERB(fmt, ...) if (0) DRM_DEBUG_DRIVER(fmt"\n", ##__VA_ARGS__) > >> > >> I'm generally not a fan of adding driver-specific debug prints.. > >> > >> Maybe that's something that could be pushed to the drm-common layer > >> or even deeper down the stack? > > > > Even if we had something like DRM_DBG_UABI_ERROR() I'd probably still > > just #define UERR() to be a wrapper for it, since line length/wrapping > > tends to be a bit of a challenge. And I have a fairly substantial > > patch stack on top of this adding sparse/vm_bind support. (Debugging > > that was actually the motivation for this patch.) > > Alright, let's not get in the way then > > > I noticed that xe has something similar, but slightly different shape, > > in the form of XE_IOCTL_DBG().. but that kinda just moves the line > > length problem into the if() conditional. (And doesn't provide the > > benefit of being able to display the incorrect param.) > > Maybe rust comes one day and the lines will start growing vertically ;) Rust for the userspace facing rendernode side of the driver, in particular, would be interesting for me, tbh. Especially if handle related rust<->c layers are designed properly. I've lost track of how many handle lifetime race condition UAF's I've seen ;-) Re-writing entire drivers is a big lift, especially when there is so much hw+features to enable. KMS is limited to drm master (generally a somewhat privileged process), so less of a concern from a security standpoint. Much of the GPU side of things is "boring" power related stuff (suspend/resume/devfreq). But the rendernode ioctls are open to any process that can use the GPU in a typical setup. BR, -R