[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

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Comment # 33 on bug 68451 from
(In reply to comment #27)
> fun observation:
> 
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
>     rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
> 
> (R600_CONTEXT_INV_CONST_CACHE will also work)
> 

Well, if we are using CP DMA to update a constant buffer or vertex buffer, we
need to flush the the apprortiate shader read caches.


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