[Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly

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Comment # 7 on bug 70327 from
Created attachment 87360 [details]
Sample GLSL shader that is used during rendering the glitched character

Attached you find one of the glitched GLSL shaders which uses the mentioned
line at line 149.

Sorry for the dumb source layout, that's because the shaders aren't hand
written but automatically generated.


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