[Bug 70327] Casting floating point variable to integer not working properly while constant gets converted properly

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Comment # 1 on bug 70327 from
...cf. first attachment "Full rendered scene with bug visible". Second
attachement "Full rendered scene with software renderer" shows the same scene
rendered properly with "LIBGL_ALWAYS_SOFTWARE=1" (I don't know if it was using
llvmpipe or swrast, took halve a minute to render if that says anything).

I'll provide a way to reproduce the issue in a followup comment.


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