Comment # 8
on bug 70088
from Krzysztof A. Sobiecki
(In reply to comment #7) > Created attachment 87148 [details] [review] [review] > patch > > This patch should fix this issue. > > > (In reply to comment #6) > > It fixes my crash problem. Maybe code needs more checks for null values? > > As always my patch is subpar, You shouldn't use it. > > Checking for null is not enough in this case, it may prevent segfault but > generated shader code would be incorrect anyway, when we have null there it > means that something is already broken. Yes it fixed the problem. Thank You. When it will be pushed into git I will close this bug.
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