When setting a stereo 3D mode, there can be only one bit set describing the layout of the frambuffer(s). So reject invalid modes early. Reviewed-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Signed-off-by: Damien Lespiau <damien.lespiau@xxxxxxxxx> --- drivers/gpu/drm/drm_crtc.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c index 454ac8a..090415f 100644 --- a/drivers/gpu/drm/drm_crtc.c +++ b/drivers/gpu/drm/drm_crtc.c @@ -1319,6 +1319,10 @@ static int drm_crtc_convert_umode(struct drm_display_mode *out, if (in->clock > INT_MAX || in->vrefresh > INT_MAX) return -ERANGE; + /* At most, 1 set bit describing the 3D layout of the mode */ + if (hweight32(in->flags & DRM_MODE_FLAG_3D_MASK) > 1) + return -EINVAL; + out->clock = in->clock; out->hdisplay = in->hdisplay; out->hsync_start = in->hsync_start; -- 1.8.3.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel