[Bug 68224] [radeonsi] Serious Sam3 is segfaulting (LLVM assert)

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Comment # 16 on bug 68224 from
(In reply to comment #15)
> (In reply to comment #14)
> > (In reply to comment #13)
> > > (In reply to comment #12)
> > > > Created attachment 85372 [details] [review] [review] [review] [review] [review]
> > > > SGPR register spilling patch v2
> > > > 
> > > > Can you try this v2 patch?  It fixes the bug Michel found plus another one.
> > > 
> > > Same result as patch v1, GPU lockup instead of llvm assert; Sanctuary demo
> > > gives also a GPU lockup
> > 
> > Sanctuary doesn't lockup for me with this patch, but the only thing visible
> > is the torch.  Everything else is black.  What settings are you using with
> > Sanctuary?
> 
> It's locking up just at the end of the loading screen, so it's the default
> settings

Are you using libtxc-dxtn and/or do you have floating-point textures enabled?


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