Damien Lespiau <damien.lespiau <at> intel.com> writes: > +static const struct s3d_mandatory_mode s3d_mandatory_modes[] = { > + { 1920, 1080, 24, 0, > + DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING }, > + { 1920, 1080, 50, DRM_MODE_FLAG_INTERLACE, > + DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF }, > + { 1920, 1080, 60, DRM_MODE_FLAG_INTERLACE, > + DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF }, > + { 1280, 720, 50, 0, > + DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING }, > + { 1280, 720, 60, 0, > + DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING } > +}; I may be missing something here... But.. The frame packed modes are much higher in pixels than this and include frame packing. 1080*2+45=2050 720*2+30=1470 Unless you intend to hide the left/right split in mesa or other place, we need to get the ability to render to both fields somehow. Either as the full 2050 pixels high or at 1080*2 and the driver adds the blanking. Also, some logic aught to indicate pixel aspect ratio for the modes since they are non square for the half res modes. /Joakim _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel