The first version of this series had the intention to fix two major issues with the GPU stats: 1. We were incrementing `enabled_ns` twice by the end of each job. 2. There is a race-condition between the IRQ handler and the users The first of the issues was already addressed and the fix was applied to drm-misc-fixes. Now, what is left, addresses the second issue. Apart from addressing this issue, this series improved the GPU stats code as a whole. We reduced code repetition as a whole, creating functions to start and update the GPU stats. This will likely reduce the odds of issue #1 happen again. Best Regards, - Maíra v1 -> v2: https://lore.kernel.org/dri-devel/20240403203517.731876-1-mcanal@xxxxxxxxxx/T/ * As the first patch was a bugfix, it was pushed to drm-misc-fixes. * [1/4]: Add Chema Casanova's R-b * [2/4]: s/jobs_sent/jobs_completed and add the reasoning in the commit message (Chema Casanova) * [2/4]: Add Chema Casanova's and Tvrtko Ursulin's R-b * [3/4]: Call `local_clock()` only once, by adding a new parameter to the `v3d_stats_update` function (Chema Casanova) * [4/4]: Move new line to the correct patch (2/4) (Tvrtko Ursulin) * [4/4]: Use `seqcount_t` as locking primitive instead of a `rw_lock` (Tvrtko Ursulin) Maíra Canal (4): drm/v3d: Create two functions to update all GPU stats variables drm/v3d: Create a struct to store the GPU stats drm/v3d: Create function to update a set of GPU stats drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler drivers/gpu/drm/v3d/v3d_drv.c | 19 +++---- drivers/gpu/drm/v3d/v3d_drv.h | 40 +++++++++++--- drivers/gpu/drm/v3d/v3d_gem.c | 9 ++-- drivers/gpu/drm/v3d/v3d_irq.c | 48 ++--------------- drivers/gpu/drm/v3d/v3d_sched.c | 94 +++++++++++++++++---------------- drivers/gpu/drm/v3d/v3d_sysfs.c | 13 ++--- 6 files changed, 105 insertions(+), 118 deletions(-) -- 2.44.0