Implement fbdev emulation with fbdev-shmem. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Cc: Thomas Zimmermann <tzimmermann@xxxxxxx> Cc: Javier Martinez Canillas <javierm@xxxxxxxxxx> --- drivers/gpu/drm/tiny/ofdrm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tiny/ofdrm.c b/drivers/gpu/drm/tiny/ofdrm.c index ab89b7fc7bf61..35996f7eedac0 100644 --- a/drivers/gpu/drm/tiny/ofdrm.c +++ b/drivers/gpu/drm/tiny/ofdrm.c @@ -11,7 +11,7 @@ #include <drm/drm_damage_helper.h> #include <drm/drm_device.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_shmem.h> #include <drm/drm_format_helper.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem_atomic_helper.h> @@ -1377,7 +1377,7 @@ static int ofdrm_probe(struct platform_device *pdev) if (color_mode == 16) color_mode = odev->format->depth; // can be 15 or 16 - drm_fbdev_generic_setup(dev, color_mode); + drm_fbdev_shmem_setup(dev, color_mode); return 0; } -- 2.44.0