[Bug 68527] Planetary Annihilation Alpha: translation from TGSI failed !

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Comment # 11 on bug 68527 from
(In reply to comment #10)
> (In reply to comment #7)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
> 
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.

LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.


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