Comment # 11
on bug 68527
from Vadim Girlin
(In reply to comment #10) > (In reply to comment #7) > > Looks like the shader needs too much registers, it's probably the most > > frequent reason for such errors. Old backend can't handle it correctly, and > > I think it's not going to be fixed. LLVM backend should handle it better, so > > you might want to try it in this case. > > I'm always think that LLVM used by default. Sorry for such silly question, > but how can I determine which backend is used? I also tried to run game > using R600_LLVM=1 and other env vars (with or without sb) with no change. LLVM backend also needs to be enabled when you're building mesa (configure with --enable-r600-llvm-compiler option). If it's enabled in configure, then it will be used by default.
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