[PATCH 4/5] drm/v3d: Create function to update a set of GPU stats

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Given a set of GPU stats, that is, a `struct v3d_stats` related to a
queue in a given context, create a function that can update all this set of
GPU stats.

Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 20 ++++++++++++--------
 1 file changed, 12 insertions(+), 8 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index ea5f5a84b55b..754107b80f67 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -118,6 +118,16 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
 	global_stats->start_ns = now;
 }
 
+static void
+v3d_stats_update(struct v3d_stats *stats)
+{
+	u64 now = local_clock();
+
+	stats->enabled_ns += now - stats->start_ns;
+	stats->jobs_sent++;
+	stats->start_ns = 0;
+}
+
 void
 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
 {
@@ -125,15 +135,9 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
 	struct v3d_file_priv *file = job->file->driver_priv;
 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
 	struct v3d_stats *local_stats = &file->stats[queue];
-	u64 now = local_clock();
-
-	local_stats->enabled_ns += now - local_stats->start_ns;
-	local_stats->jobs_sent++;
-	local_stats->start_ns = 0;
 
-	global_stats->enabled_ns += now - global_stats->start_ns;
-	global_stats->jobs_sent++;
-	global_stats->start_ns = 0;
+	v3d_stats_update(local_stats);
+	v3d_stats_update(global_stats);
 }
 
 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
-- 
2.44.0




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