Priority | medium |
---|---|
Bug ID | 68389 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | [radeonsi]Black screen in unigine-tropics |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | grantipak@gmail.com |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/radeonsi |
Product | Mesa |
Created attachment 84399 [details] Black screen in unigine-tropics Subj! ArchLinux x32; kernel 3.10; llvm - svn; mesa - git; Radeon HD 7950. behem0th@ArchLinux ~ $ unigine-tropics_1024x768_windowed.sh Loading "/home/behem0th/.Unigine Tropics/unigine.cfg"... Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 1024x768 windowed video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 32bit GCC 4.3.2 Release May 20 2010 App path: /opt/unigine-tropics/bin/ Data path: /opt/unigine-tropics/data/ Save path: /home/behem0th/.Unigine Tropics/ ---- System ---- System: Linux 3.10.0-1-ARCH i686 CPU: AMD Phenom(tm) 9550 Quad-Core Processor 2200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU: Gallium 0.4 on AMD TAHITI 2.1 Mesa 9.3.0-devel (git-10aa367) System memory: 8095 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE3 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.15.1 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD TAHITI OpenGL version: 2.1 Mesa 9.3.0-devel (git-10aa367) Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_draw_instanced Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_texture_rg Found optional GL_EXT_texture_array Found optional GL_ARB_texture_multisample Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Found optional GL_ARB_seamless_cube_map Shading language: 1.30 Maximum texture size: 16384 Maximum texture units: 32 Maximum draw buffers: 8 ---- Physics ---- Physics: Multi-threaded ---- Interpreter ---- Version: 2.31 Loading "tropics/unigine.cpp" 126ms Loading "demos/tropics/locale/unigine.ru" dictionary Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 13ms Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 99ms Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 5ms Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 8ms Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 7ms Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 8ms Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 15ms Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 2ms Loading "core/materials/unigine_water.mat" 1 material 63 shaders 20ms Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 25ms Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 11ms Loading "core/properties/unigine.prop" 2 properties 1ms Unigine~# world_load tropics Loading "tropics.cpp" 320ms Loading "demos/tropics/tropics.mat" 40 materials 812ms Loading "tropics.world" 15813ms Unigine~# render_hdr 1 && render_srgb 0 && render_restart Release GLShader::loadFragment(): error in "core/shaders/render/fragment_occlusion_blur.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' Unigine~# quit Close "libopenal.so.1" Close "libGL.so.1" Memory usage: 64b Allocations: 1 Shutdown
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